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Real Time Physics

This is the official site of the Siggraph 2008 class "Real Time Physics"


Physical simulations have become an important component of computer games. In next-generation games, players expect to see fully dynamic and destructible worlds, and this requires fast and stable simulation methods. In this class, lecturers who have made significant contributions in simulation methods present a wide spectrum of state-of-the-art methods for real-time simulation of rigid and deformable solids, and smoke and liquid simulation. In addition to the underlying physical equations, they present practical simulation methods and algorithms that will help physical-simulation developers and game developers apply these techniques properly.


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Selected References


Matthias Mülller-Fischer (Organizer)
Matthias Müller-Fischer received his PhD in atomistic simulation of dense polymer systems in 1999 from ETH Zürich. During his post-doc with the MIT Computer Graphics Group (1999-2001), he changed fields to macroscopic physically based simulations. He has published papers on particle-based water simulation and visualization, finite element-based soft bodies, cloth simulation, and fracture simulation. In 2002, he co-founded the game middleware company NovodeX (acquired in 2004 by AGEIA), where he was head of research and responsible for extension of the physics simulation library PhysX by innovative new features. He has been head of the PhysX research team of NVIDIA since that company acquired AGEIA Technologies, Inc. in early 2008.

Doug James
Doug James holds three degrees in applied mathematics, including a PhD from the University of British Columbia in 2001. In 2002, he joined the School of Computer Science at Carnegie Mellon University as an assistant professor. In 2006, he became associate professor of computer science at Cornell University. His research interests are physically based animation, computational geometry, scientific computing, reduced-order modeling, and multi-sensory digital physics (including physics-based sound and haptic force-feedback rendering). He is a National Science Foundation CAREER awardee and a fellow of the Alfred P. Sloan Foundation.

Jos Stam
Jos Stam received dual BSc degrees in computer science and mathematics from the Université de Genève, and a MSc and Phd in computer science from the University of Toronto. After a postdoc in France and Finland, he joined Alias|wavefront (now Autodesk). His research spans several areas of computer graphics: natural phenomena, physics-based simulation, rendering, and surface modeling. He has published papers and participated in seven SIGGRAPH courses on on all of these topics. He received the SIGGRAPH Technical Achievement Award and has two Academy Awards for his contributions to the film industry.

Nils Thuerey
Nils Thuerey is a post-doctoral researcher at the Computer Graphics Laboratory at ETH Zürich. In March 2007, he received his PhD (summa cum laude) in computer science from Friedrich-Alexander-Universität Erlangen-Nürnberg. He has worked in the field of high-performance fluid simulations with free surfaces using, among others, lattice-Boltzmannn methods. In addition, he has worked on the topic of real-time fluid simulations using height-field approaches, such as shallow-water equations, in collaboration with the AGEIA research group.