CH - 8005 Zürich
||Miles Macklin, Jan
Bender and I gave a tutorial on Position Based Methods at
Eurographics 2017 with the newest material on the subject
(Slides part 1) (Slides part 2), (Course notes)
|September 2016||We finally solved the
long-standing problem of iteration count and time step
dependent constraint stiffness
in Position Based Dynamics (PBD) with a very small addition to the original algorithm we call XPBD, (PDF)
|September 2016||Read how to compute the
polar decomposition of a 3x3 matrix with only 5 lines of
code robustly for regular, singular and inverted cases
in our new paper A Robust Method to Extract the Rotational Part of Deformations, MIG 2016 (PDF)
|September 2016||Check out our new paper Simulating Visual Geometry, MIG 2016 (PDF)|
I am the research lead of the physics group at NVIDIA. We develop modules for the GPU accelerated NVIDIA GameWorks library such as the PhysX, Clothing, Destruction and Fluids packages. My research interests include real-time physically-based simulation of cloth, soft bodies, water and rigid bodies. I was a co-founder of NovodeX AG. In 2004 NovodeX AG was acquired by AGEIA. which, in turn, was acquired by NVIDIA in 2008.
I received my diploma in Computer Science from ETH Zürich in 1993 and my Dr. sc. techn. (Ph.D) from ETH Zürich in 1999. From 1999 to 2001 I worked as a Post-Doc with the Computer Graphics Group of MIT in Cambridge USA. From 2001 - 2004 I was senior researcher with the Computer Graphics Laboratory of ETH Zürich.