Matthias Müller

Matthias Portrait
Dr. Matthias Müller
NVIDIA Switzerland
Technoparkstrasse 1
CH - 8005 Zürich


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September2019 Check out my new web page and especially the pendulum challenge.
July 2019 New paper Small Steps in Physics Simulation (PDF). We show that it is very effective to replace iterations by sub-steps. This way, PBD becomes a serious competitor of global solvers while being much simpler! PBD -> XPBD -> XPBD1. One of the coolest papers we did so far!
April 2017
Miles Macklin, Jan Bender and I gave a tutorial on Position Based Methods at Eurographics 2017 with the newest material on the subject
(Slides part 1) (Slides part 2), (Course notes)

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Short CV

I am the research lead of the physics group at NVIDIA. We develop modules for the GPU accelerated NVIDIA GameWorks library such as the PhysX, Clothing, Destruction and Fluids packages. My research interests include real-time physically-based simulation of cloth, soft bodies, water and rigid bodies. I was a co-founder of NovodeX AG. In 2004 NovodeX AG was acquired by AGEIA. which, in turn, was acquired by NVIDIA in 2008.

I received my diploma in Computer Science from ETH Zürich in 1993 and my Dr. sc. techn. (Ph.D) from ETH Zürich in 1999. From 1999 to 2001 I worked as a Post-Doc with the Computer Graphics Group of MIT in Cambridge USA. From 2001 - 2004 I was senior researcher with the Computer Graphics Laboratory of ETH Zürich.