CH - 8005 Zürich
|July 2019||New paper Small Steps
in Physics Simulation (PDF). We
show that it is very effective to replace iterations by
sub-steps. This way, PBD becomes a serious competitor of
global solvers while being much simpler! PBD -> XPBD
-> XPBD1. One of the coolest papers we did so far!
||Miles Macklin, Jan
Bender and I gave a tutorial on Position Based Methods at
Eurographics 2017 with the newest material on the subject
(Slides part 1) (Slides part 2), (Course notes)
I am the research lead of the physics group at NVIDIA. We develop modules for the GPU accelerated NVIDIA GameWorks library such as the PhysX, Clothing, Destruction and Fluids packages. My research interests include real-time physically-based simulation of cloth, soft bodies, water and rigid bodies. I was a co-founder of NovodeX AG. In 2004 NovodeX AG was acquired by AGEIA. which, in turn, was acquired by NVIDIA in 2008.
I received my diploma in Computer Science from ETH Zürich in 1993 and my Dr. sc. techn. (Ph.D) from ETH Zürich in 1999. From 1999 to 2001 I worked as a Post-Doc with the Computer Graphics Group of MIT in Cambridge USA. From 2001 - 2004 I was senior researcher with the Computer Graphics Laboratory of ETH Zürich.